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5th‑Century BCE Land Scenario Generator — nominal 6′ × 4′ Board • 24 Squares

Grid: 24 squares (1′ each). Numbering: 1–6 Attacker DZ, 19–24 Defender DZ; centreline between rows 7–12 and 13–18. In Fair & Open, formations may not deploy beyond the centre of their DZ squares unless wholly in Woods/BUA. Length = hours to Dusk (or to Dawn for Night). Tags (FP/FL/CP/CM/CL/CH/S/T/ART) are system‑agnostic and easy to map to Basic Impetus list styles.

Deterministic: no randomness. 5th‑c mixes emphasise hoplite cores, peltasts/archers growth, Persian cavalry. Forts add Long Walls option. Manpower outputs in hundreds/thousands; you unitize for your rules.

Environment & Situation

Forces (per side • manpower by troop type)

Terrain Pack, Linears & Forts/Overlays

Side A Brief

Side B Brief

Umpire / Combined Brief

Notes: Fort placement offers clear edge and corner (two‑edge) options; gates auto‑place at any road/track crossing, else face the attacker.
5th‑c mixes boost peltasts/missile and (for Persians) cavalry; chariots are rare.
Tags (FP/FL/CP/CM/CL/CH/S/T/ART) are system‑agnostic and map cleanly to Basic Impetus list styles.

Picture
  • Home
  • MGS Blogs
    • Let's B Frank Wargaming Reviews
    • MGS Wargaming & RPG Blog
  • 3000 BCE - 400CE
    • Ancient Naval Rules
    • Digital Atlas of the Roman EmpireLink Page >
      • Ancient Land Wargaming >
        • Wargaming the 6th Century BCE >
          • Warfare in 6th Cent BC Italy
        • Wargaming the 5th Cent, BCE >
          • 5th Cent, BCE Land Scenarios
    • Cavalry in the Ancient Greek World
    • How to truly replicate Hoplite warfare in wargaming
    • DBA 3.0 Next level
    • The Spartan Rebellion (Pack 1)
    • Alternative History - Alexander Dies
  • 401 CE - 1490 CE
    • Wargaming the 4th Cent. BCE >
      • 4th Cent. BCE Naval Battle Secnarios
      • 4th Cent. BCE Land Warfare Scenarios
    • Wargaming the Burgundian-Swiss 1474 -- 77 Wars >
      • Burgundian Wars Scenario Generator
  • 1491 CE - 1700 CE
    • A Very Manx Civil War
  • 1701 CE - 1860 CE
    • Platoon & Subdivision Fire
    • Napoleonic Warfare for Wargamers
  • 1861 CE - 1921 CE
    • The Italian Turkish War of 1912
    • World War 1 >
      • Naval Warfare in WW1 : Manx Gaming Solutions >
        • GWAS WW1 Mediterranean Scenario Generator
        • GWAS: Jutland
        • Attacking The Dover Barrage in WW1
  • 1922 CE - 1960 CE
    • World War II >
      • WW2 detailed maps
      • The Submarine Campaigns
      • Britain Invaded 1940?
      • EuroFront >
        • EuroFront Production Mods
        • EuroFront Diplomacy & Game Play
        • Hearts of Iron IV - a wargame?
        • EuroFront - unofficial Rules
      • Land Warfare in WW2
      • WW2 Soviet Armoured Doctrine - Radios
      • German Anti Tank Gun Doctrine
      • Tanks - Battlefield reliability in WW2
  • 1961 CE - Today
  • Role Playing Games
    • Fantasy RPG >
      • Pathfinder RPG
      • Calll of Cthulu RPG
      • Fantasy RPG Figures
  • Sci-Fi Role-playing
    • Traveller RPG
    • Isaac Asimov's History & Roots of the Trantorian Empire
  • Universal RPG Systems
  • Science Fiction gamimg
    • Sci-fi Ground Combat
    • Sci-fi Space Combat
    • Space Race Board Games
  • Fantasy Battles
  • Junior General
  • Ancient Ship Models
  • Manx Wargames Group Page
  • Snipers in Wargaming
  • Wargaming Assets from Around The World
  • The United Nations at War