5th‑Century BCE Land Scenario Generator — nominal 6′ × 4′ Board • 24 Squares
Grid: 24 squares (1′ each). Numbering: 1–6 Attacker DZ, 19–24 Defender DZ; centreline between rows 7–12 and 13–18. In Fair & Open, formations may not deploy beyond the centre of their DZ squares unless wholly in Woods/BUA. Length = hours to Dusk (or to Dawn for Night). Tags (FP/FL/CP/CM/CL/CH/S/T/ART) are system‑agnostic and easy to map to Basic Impetus list styles.
Deterministic: no randomness. 5th‑c mixes emphasise hoplite cores, peltasts/archers growth, Persian cavalry. Forts add Long Walls option. Manpower outputs in hundreds/thousands; you unitize for your rules.
Environment & Situation
Forces (per side • manpower by troop type)
Terrain Pack, Linears & Forts/Overlays
Side A Brief
Side B Brief
Umpire / Combined Brief
Notes: Fort placement offers clear edge and corner (two‑edge) options; gates auto‑place at any road/track crossing, else face the attacker.
5th‑c mixes boost peltasts/missile and (for Persians) cavalry; chariots are rare.
Tags (FP/FL/CP/CM/CL/CH/S/T/ART) are system‑agnostic and map cleanly to Basic Impetus list styles.