Oi Navarcoi!
.Form the Oi Navarcoi! website: -
I developed these rules for the same reason I sculpted the Alkedo miniatures range: none of the other rules felt “right” to me. I wanted units of triremes moving and manouvering and fighting exactly in the way I read in Thucidides and Morrison. Yet I also wanted a streamlined and fast game, with few key tactical concepts for the players to focus on.
So, here you download ON! and here's the quick reference sheet. Oh, and here and here, and also here, are top down fleets to start playing without investing in expensive state-of-the-art triereis. But go to the website for a full description by the Author & ship designer.
Obviously a labour of love. 1/2400 scale Triremes (and a few other vessels) are available from the excellent Irregular Miniatures. The Rules are 'Living Rules' so are subject to modification & improvement. Designed for big and eve bigger battles and scenarios can easily be generated.
Irregular Miniatures do Fleet Packs. Individual ships (there are 8 different Triremes!) are currently [as at July 2024) 44 pence each +VAT & postage though Fleet packs are undoubtedly cheaper overall.
Other ship models are available from Tumbling Dice in the same scale.
I developed these rules for the same reason I sculpted the Alkedo miniatures range: none of the other rules felt “right” to me. I wanted units of triremes moving and manouvering and fighting exactly in the way I read in Thucidides and Morrison. Yet I also wanted a streamlined and fast game, with few key tactical concepts for the players to focus on.
So, here you download ON! and here's the quick reference sheet. Oh, and here and here, and also here, are top down fleets to start playing without investing in expensive state-of-the-art triereis. But go to the website for a full description by the Author & ship designer.
Obviously a labour of love. 1/2400 scale Triremes (and a few other vessels) are available from the excellent Irregular Miniatures. The Rules are 'Living Rules' so are subject to modification & improvement. Designed for big and eve bigger battles and scenarios can easily be generated.
Irregular Miniatures do Fleet Packs. Individual ships (there are 8 different Triremes!) are currently [as at July 2024) 44 pence each +VAT & postage though Fleet packs are undoubtedly cheaper overall.
Other ship models are available from Tumbling Dice in the same scale.
Everything you need to play
Poseidon's Warriors
Poseidon's Warriors: Classical Naval Warfare 480-31 BC is a set of war gaming rules for large-scale naval actions between fleets of classical galleys from the Greek and Persian clash at the battle of Salamis to the battle of Actium that decided the fate of Rome. With so many of these battles taking place around islands or in narrow channels and shallow waters, sneaky tactics and cunning maneuvers are a hallmark of warfare of this era, and the rules use an integrated turn system to allow a commander to position ships to go in and ram without being rammed in return, or to employ feints and traps to tempt the enemy out of position and leave his ships vulnerable to a follow-up strike.
With data for ships throughout the period, rules for famous admirals, historical scenarios, a campaign system and a brief historical summary for those who wish to refresh their memory of the era, Poseidon's Warriors offers everything players need to bring to the tabletop the battles and campaigns of the first great age of naval warfare. |
Boardgames
(from GMT website):
War Galley is the seventh volume in the multi-award winning Great Battles of History (GBoH) series, but the first to venture entirely into the waters of the Mediterranean Sea. It is also the first historical boardgame published, in two decades, to address galley warfare. As such, GMT's War Galley is almost a complete history for this era of war at sea. What is best about War Galley is how easy it is to play -- the rules are about half the length of the usual GBoH game -- and that means that most battles can be complete in several hours, at the most. The battles themselves, cover all aspects of galley tactics, from the line against line of big ships at Salamis (Cyprus), to the Chase, Turn and Fight of Chios, to the Line Astern vs. Line Abreast at Side, to probably the most unusual of all ancient battles, the Roman arrowhead against the Carthaginian Lines Astern at Drepanum in 249 B.C. War Galley wars and battles covered by the scenarios are:
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Salamis ad Actium
From the back of the rulebook:
With these rules you can take command of the fleets of antiquity with oared galleys roaming the Mediterranean, maintaining control of your Empire and keeping the Pirates in check. In those days warfare was up close and personal. The wars between Greece and Persia, Rome and Carthage, The Roman Civil War, all are covered. You can ram, carry out oar rakes, board the enemy, fire archers and ballistae, hurl rocks from stone throwers. An extensive list of ships is provided with their advantages and disadvantages. We have incorporated our usual command system which allows for both good and bad commanders, and which has an effect on the flow of the action. The turn is of variable length and certain actions will only be permitted during an Intermediate Phase which happens at random. A simple campaign system is provided as a basis for those with Imperial ambitions |