Burgundian Wars Scenario Generator (1474–77)
Rules-agnostic. Outputs show Commands, Units/Detachments, men, horses, guns and wagons. Players choose deployment; the generator only states historically plausible tendencies.
Burgundy
Swiss & Allies
1) Scenario Set-up
Ignored for presets. Presets lock the year.
North is always the top of the printed map. Entry points: North A–D, South E–H, East I–K, West L–N.
Winter then cuts the field total. Presets override this control.
2) Guns, wards, terrain and circumstances
Crew convention: 15 men per light piece, 25 per medium, 40 per heavy. Small fights ignore a “heavy park” and scale the guns down.
A Fähnlein on the road is about 50–200 men. On the field the banners are rebuilt into Vorhut, Gewalthaufen and Nachhut. The 400–600 figures sometimes printed as “companies” are a later paper grouping, not the 1470s banner.
On a 500–3,000 man fight the screen is scaled down with the army. It never stands inside the close block.
Terrain is generated separately for each side’s half.
If present, Burgundian ditches and stakes sit in front of the gun line by default. Players may move them.
Troop quality (printed on every body):
Elite — Household Garde, chosen English household bows, selected front files.
Veteran — ordonnance gendarmes; ordinary Swiss field pike and halberd.
Experienced — long-serving shot and city contingents that have already been out.
Trained — Flemish pike drafts, newer handgun bands.
Militia — camp servants, town levy, winter replacements.
Outputs
Player A Brief — Burgundy
Generate to populate…
Player B Brief — Swiss & Allies
Generate to populate…
Umpire Brief — Optional
Set “Generate Umpire Brief = Yes” then Generate.
Core principle: Command organisation, player deployment
Players choose their own deployment. The generator outputs Commands and the Units or Detachments inside each Command. It also prints a historically plausible tendency. That tendency is a guide, not an order.
A Burgundian lance (ordonnance of 1471–73) is eight fighting men and a page: homme d’armes, coustillier, page, three mounted archers, foot crossbow, foot handgun, foot pike. On the field those men are sorted by weapon. Do not put a whole lance on one base. A Swiss Fähnlein is a banner company of about 50–200 on the road. On the field the banners become three wards. Shot stays outside the close block as a Verlorener Haufe. Halberds stay with their own column; they are not a sleeve.