Here a a group of Napoleonic Wargames that cover the the period at a strategic level. We have selected a few and will review others at a later date. We list them in no particular order.
Napoleon Against Europe
Napoleon Against Europe
- Napoleon against Europe is a two player game that follows the epic of Napoléon in his attempt to cement his dynasty and retain the conquests of the Revolution via the medium of playing cards that follow the great events and personalities if this exciting period.
- Each side has its own deck of cards divided into two periods: Epic and the Punishments.
- Each player controls naval fleets and land troops presented at the level of army corps, other units are those of great renown from this period such as the Imperial Guard Cavalry, the King’s German Legion etc... The quality of the generals of each side plays an essential role in operations.
- In six rounds of play a year, the players must not only have a long term view of their objectives but must also demonstrate operational skill in the course of the campaigns: the importance of lines of communication will be fundamental to bringing their armies to the decisive battle!
- The game system takes account of forced marches, attrition, evasion, counter-marches and interceptions…
- In an immense theatre of operations, each side will attempt to seize the initiative and each year equip forces allowing it to continue the struggle and to redeploy them with foresight before engaging in the operations phase
- Covers the period 1800 to 1815.
- Players control every major and minor power of the Napoleonic period: from the largest participants to the smallest. This allows anywhere from 2 to 7 players to participate in the game.
- The game systems emphasize the military importance of lines of communication, the command and control ability of skilled leaders, quality of troops above quantity, and the impact of battle, epic sieges and attrition on a nation.
- You will have the power of great leaders at your fingertips, and the might of the corps they commanded: line infantry, guards, militia, supply trains, light and reserve cavalry, fleets and more.
- Each game year is broken into four interactive, seasonal turns. A Chit Activation system is used to recreate the ‘chaos of war’, and events occur using an Historical Event card deck.
- Nations in Arms features a one-turn tutorial scenario , four epic campaign scenarios, and five smaller scenarios.
- 7.0 Boardgame Geek rating
- Empires in Arms is a game covering the major elements of diplomacy and warfare during the Napoleonic Wars of 1805-1815.
- Each player, are the absolute monarch of a major European power (Austria, France. Great Britain. Prussia. Russia, Spain or Turkey) and guide that nation through the maze of conflicting interests and ambitions that characterized Napoleonic Europe.
- Each major power has its own individual economic; military and geographic advantages and disadvantages.
- Players negotiate alliances. dictate peace treaties. administer conquests and conduct warfare on land and sea by manoeuvering corps and fleets in the constant struggle for survival and prestige.
- 7.5 Boardgame Geek rating
- The Napoleonic Wars, 1805 - 1815 is a 2-5 player game that brings you a fast-paced, tension-filled, card-driven wargame using a point-to-point movement system that pushes the envelope in a new direction for this pivotal period of history.
- Having a simple-to-learn strategic system and short rulebook the game can be played in an evening as the cards and Diplomatic Track make for tough decision-making in the face of ever-changing enemy threats.
- Set in 1805 Europe, you must weigh the strategic dilemmas facing the two alliances in mortal conflict. Napoleon's France enjoys a superb army, central position, superior leadership, and a useful, if not powerful, ally in Spain.
- When fleets or armies collide, battle-related cards may be played and then dice are rolled to resolve the battle and inflict casualties. Even the most brilliant manoeuvre faces the chance of floundering.
- 7.5 Boardgame Geek rating
- A solitaire game of the Napoleonic Wars. You play the monarchist Coalitions, led by Britain, and the game's A.I. plays Napoleonic France.
- The game is grand-strategic; each turn covers an average of two years' real time. Your goal is to force Napoleon to abdicate, through a combination of military defeats in Europe (using your armies), and military/diplomatic defeats overseas (spending cash and diplomatic assets in a series of semi-random overseas campaigns including Ireland, Egypt, the Balkans, Senegal and the War of 1812).
- At the end of Turn 16 (1818-1821), if you have not defeated Napoleon, then Napoleon dies of natural causes and an exhausted Europe makes peace with his son, and you lose the game.
- As a solitaire game, it is full of random events and unexpected challenges for the player, as you -- the British -- attempt to hold your unwieldy coalition together and prioritize your various budgets to win naval battles, overseas campaigns, and subsidize the various minor states of Europe whose armies are key to victory.
- 7.9 Boardgame Geek rating