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Pacific Victory

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A Review of Pacific Victory (Second Edition) by Columbia Games

Introduction
If you’re looking for a grand strategic block wargame that captures the sweep, tension, and operational realities of the Pacific War, Pacific Victory by Columbia Games is one of the best options available. It strikes a rare balance between feeling big and consequential while still playing at a pace that keeps decisions meaningful. Setup is reasonably quick, as is play – with 2 turns of every 4-turn year being either Monsoon or Typhoon (locations deftly handled by the roll of a d6). It is true that some combat turns can make 3D chess look simple but this is purely due to the tactical & strategic complexities.


The Standout Feature: An Innovative Sequence of Play
What sets Pacific Victory apart from many other Pacific Theatre games is its clever Player 1 / Player 2 sequence of play. The winner of initiative chooses who moves first. Player 1 moves, then Player 2 responds — including the ability to reinforce ongoing battles. Combat follows, with Player 1 choosing the order of resolution. Logistics is the final phase where supply is checked, unsupplied units reduced and finaly replacements and new builds (restricted quite simply in game terms giving you an annoying realistic feel of being in command of a large number of troops over the expanse of SE Asia and the Pacific Ocean.

This structure creates a real sense of initiative and counterplay that feels very thematic. It’s one of the most elegant sequences I’ve played in a block wargame and gives Pacific Victory a strong edge over card-driven alternatives like Empire of the Sun.

Components That Enhance the Experience
Columbia’s wooden block system delivers excellent Fog of War. Our copy uses different coloured blocks for Air, Ground, Marine, and Naval units — a small but very helpful feature for both players in our view – though the game comes with different coloured blocks for the British Empire, the Japanese Empire and the United States of America. Additional blocks are available through Columbia Games.

The standard board is good but the larger neoprene map board is excellent. It lies flat, feels premium, and makes the huge Pacific theatre much more playable. Combined with the oversized blocks, the game has real presence on the table.

How the Game Works
Pacific Victory covers the entire Pacific War across three scenarios of varying length. You manage land, naval, and air forces using a clean step-reduction system. Key mechanics include multiple movement types (Operational, Rebase, and powerful Strategic Movement), Raids, Sea Invasions, target group combat, and realistic supply constraints.
The game rewards careful planning, timely concentration of force, and knowing when to shift from attack to a grinding defence.

Why It Feels Like the Real War
The block system combined with the Player 1/Player 2 sequence put into overdrive by initiative being rolled for each turn creates genuine uncertainty and bluffing. Japan starts strong but faces long supply lines and eventual material inferiority, while the Allies must survive early blows before building overwhelming carrier and submarine superiority. It captures the historical rhythm of the campaign very well. Of course both sides can learn from history.

One Minor Downside
The rulebook can feel a little cramped and occasionally vague in places (particularly around Sea Invasions and certain edge cases). However, this is a relatively minor issue, and the active BoardGameGeek community has produced excellent clarifications.

4-Player option
As our group is almost always 4-players I split up the Japanese into the IJN faction and the IJA faction (they each have their own Supreme HQs anyway) and the other two players play the USA (2 x SHQs) and the British Empire (1 x SHQ).

Replayability and Verdict
With three scenarios, multiple optional rules, and the natural variability of the block system, Pacific Victory has strong replay value. Every game plays out differently depending on Japanese strategy and Allied response.

Bottom line: If you enjoy block wargames and want a grand-strategic treatment of the Pacific War that plays smoothly and feels authentic, Pacific Victory is outstanding. It’s faster and more accessible than Empire of the Sun while still delivering deep, meaningful decisions. Highly recommended.

Official Columbia Games Page:
https://columbiagames.com/columbiablocksystem/pacific-victory/
BoardGameGeek – Pacific Victory (Second Edition):
https://boardgamegeek.com/boardgame/251364/pacific-victory-pacific-theater-of-ww2-second-edit
Vassal:
https://vassalengine.org/library/projects/Pacific_Victory_Pacific_Theater_of_WW2_%E2%80%93_Second_Edition



  • Home
  • MGS Blogs
    • Let's B Frank Wargaming Reviews
    • MGS Wargaming & RPG Blog
  • 3000 BCE - 400CE
    • Ancient Naval Rules >
      • Ancient Ship Models
    • Digital Atlas of the Roman EmpireLink Page >
      • Ancient Land Wargaming >
        • Wargaming the 6th Century BCE >
          • Warfare in 6th Cent BC Italy
        • Wargaming the 5th Cent, BCE >
          • 5th Cent, BCE Land Scenarios
    • Cavalry in the Ancient Greek World
    • How to truly replicate Hoplite warfare in wargaming
    • DBA 3.0 Next level
    • The Spartan Rebellion (Pack 1)
    • Alternative History - Alexander Dies
  • 401 CE - 1490 CE
    • Wargaming the 4th Cent. BCE >
      • 4th Cent. BCE Naval Battle Secnarios
      • 4th Cent. BCE Land Warfare Scenarios
    • Wargaming the Burgundian-Swiss 1474 -- 77 Wars >
      • Burgundian Wars Scenario Generator
  • 1491 CE - 1700 CE
  • 1701 CE - 1860 CE
    • Wargaming the Great Northern War >
      • The Great Northern War Doctrine, Organisation & Tactics
    • Platoon & Subdivision Fire
    • Napoleonic Warfare for Wargamers
    • The Hungarian Uprising of 1848
  • 1861 CE - 1921 CE
    • The Italian Turkish War of 1912
    • World War 1 >
      • Naval Warfare in WW1 : Manx Gaming Solutions >
        • GWAS WW1 Mediterranean Scenario Generator
        • GWAS: Jutland
        • Attacking The Dover Barrage in WW1
  • 1922 CE - 1960 CE
    • A Very Manx Civil War
    • World War II >
      • WW2 Electronic Warfare & Countery Battery Tech
      • WW2 detailed maps
      • The Submarine Campaigns
      • Pacific Victory (Second Edition) Review – Columbia Games Wargame
      • Britain Invaded 1940?
      • EuroFront >
        • EuroFront Production Mods
        • EuroFront Diplomacy & Game Play
        • Hearts of Iron IV - a wargame?
        • EuroFront - unofficial Rules
      • Land Warfare in WW2
      • WW2 Soviet Armoured Doctrine - Radios
      • German Anti Tank Gun Doctrine
      • Tanks - Battlefield reliability in WW2
  • 1961 CE - Today
  • Role Playing Games
    • Fantasy RPG >
      • Pathfinder RPG
      • Calll of Cthulu RPG
      • Fantasy RPG Figures
  • Sci-Fi Role-playing
    • Traveller RPG
    • Isaac Asimov's History & Roots of the Trantorian Empire
  • Universal RPG Systems
  • Science Fiction gamimg
    • Sci-fi Ground Combat >
      • Battletech
    • Sci-fi Space Combat >
      • StarForce Alpha Centauri: Classic 3D Wargame Returns (2028–2029 Re-release)
      • Space Race Board Games
  • Fantasy Battles
    • Burning Banners - A Review
  • Junior General
  • Manx Wargames Group Page
  • Snipers in Wargaming
  • Wargaming Assets from Around The World
  • Free Wargames - They are Innocent!
  • The United Nations at War
  • Blog
  • The Development of WW2 Tactical Doctrines for Wargamers