MANX GAMING SOLUTIONS | WARGAME & RPG RESOURCES

A NEW TYPE OF WARFARE

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An Undiscovered Wargamers’ War? Italians in Libya 1911–12

The Italo–Ottoman War (1911–12) blends amphibious landings, desert skirmishing, cruiser/gunboat actions, and the dawn of military aviation. It’s unusually flexible for tabletop play: tight skirmishes, linked operations, or a full campaign that marries land, sea, and air.

Why the Strategy & Tactics Game Is Worth It

Strategy & Tactics #325: Italian–Ottoman War 1911–1912 is a practical springboard for miniatures:

  • Strategic overview: a clean, theatre‑wide frame covering Libya plus connected Aegean/Red Sea activity.
  • Map movement: rules that foreground Italian sea control/coastal lodgements and Ottoman inland manoeuvre.
  • Unit data: counter values for Italian expeditionary forces, Ottoman regulars, and irregulars—handy benchmarks for tabletop OOBs and scenario balance.

There are also **additional player files on BoardGameGeek** (variants, aids, map tweaks) which extend it as a scenario generator for figure gaming.

Tip: even if you don’t play the magazine system, the map + unit values are excellent scaffolding for a minis campaign.

Campaigns & Battles to Game

Amphibious landings (Oct 1911)

  • Tobruk (4 Oct) and Tripoli (5 Oct): naval gunfire, beachheads, and rapid perimeter fights vs Ottoman/tribal counter‑attacks (e.g., Sciara Sciat).

Interior resistance (1911–12)

  • Ottoman officers organise/lead tribal levies around Derna, Benghazi, Zanzur. Perfect for raids, ambushes, convoy hits, fortified farmsteads and oases.

Naval & island operations

  • Beirut bombardment (Feb 1912), Kunfuda Bay (Jan 1912), and Dodecanese island seizures. Compact cruiser vs gunboat actions with shore support.

Air pioneers

  • First recon sorties and primitive bombing; Ottoman small‑arms AA. Add photo‑recon, spotting, “downed pilot” rescues to any land/sea scenario.

Orders of Battle & Quality (quick builder)

  • Italy Expeditionary infantry (incl. Bersaglieri), Alpini detachments, field/mountain artillery, engineers, colonial askari, later armored cars; disciplined, strong fire control, limited initial desert experience.
  • Ottoman Small regular cadre; volunteer officers (Enver, Mustafa Kemal, etc.) training/leading substantial Arab tribal forces; high motivation, asymmetric tactics, terrain savvy.
  • Navies: Italy fields pre‑dreadnoughts/cruisers; Ottomans rely on older cruisers/corvettes/gunboats and local auxiliaries.
  • Aviation: Italian Bleriot/Nieuport‑type monoplanes for recon/spotting/bomb‑drops; Ottoman response emphasises concealment, dispersion, ad‑hoc AA.

Doctrines, Tech & Lessons

  • Italy: seize ports, sustain by sea power, push inland with artillery, MGs, wire/wireless, and early armored cars.
  • Ottoman/Tribal: avoid set‑piece battle; ambush–harass–fade, cut water/roads, night movement, morale pressure.
  • Takeaways: Air, autos, and radios amplify strength, but logistics, scouting, water, and local intelligence decide desert campaigns.

Scales & Sourcing

  • Skirmish (10–40 figs/side): patrols, raids, outpost fights, recon/air incidents.
  • Grand skirmish—small battles: Tripoli/Benghazi/Derna/Zanzur perimeter actions.
  • Naval (1/2400–1/3000): cruiser duels, shore bombardments, convoy escorts, island seizures.
  • Air (1/144 or 1/72): recon/bomb runs; simple spotting rules add period flavour.

Miniatures & models (by arm)

  • Infantry & guns: Pendraken 10mm Turks; broader options via 10mm‑Wargaming manufacturers and Wargames Directory 6mm, 15mm, 20mm.
  • Ships: GHQ Micronauts (1/2400) cover suitable Italian/Ottoman types; Last Square also stocks naval ranges good for Red Sea/Aegean actions.
  • Aircraft: early monoplanes/biplanes (e.g., Blériot XI, Nieuport) in 1/144 or 1/72 via general model suppliers, the Wings of Glory community, and emerging 3D prints/STLs.

Play It Three Ways

  • Figure‑led campaign: Use S&T’s map & counters as your campaign frame; fight table battles to resolve key spaces.
  • Naval spine: Set sea control first; amphibious landings and supply then shape the land war.
  • Air seasoning: Add recon/spotting/bomb‑drop events to intensify fog‑of‑war and artillery effectiveness.
If you want to know more about the units involved then click here to another of our pages. 
  • Home
  • MGS Blogs
    • Let's B Frank Wargaming Reviews
    • MGS Wargaming & RPG Blog
  • 3000 BCE - 400CE
    • Ancient Naval Rules
    • Digital Atlas of the Roman EmpireLink Page >
      • Ancient Land Wargaming >
        • Wargaming the 6th Century BCE >
          • Warfare in 6th Cent BC Italy
        • Wargaming the 5th Cent, BCE >
          • 5th Cent, BCE Land Scenarios
    • Cavalry in the Ancient Greek World
    • How to truly replicate Hoplite warfare in wargaming
    • DBA 3.0 Next level
    • The Spartan Rebellion (Pack 1)
    • Alternative History - Alexander Dies
  • 401 CE - 1490 CE
    • Wargaming the 4th Cent. BCE >
      • 4th Cent. BCE Naval Battle Secnarios
      • 4th Cent. BCE Land Warfare Scenarios
    • Wargaming the Burgundian-Swiss 1474 -- 77 Wars >
      • Burgundian Wars Scenario Generator
  • 1491 CE - 1700 CE
    • A Very Manx Civil War
  • 1701 CE - 1860 CE
    • Platoon & Subdivision Fire
    • Napoleonic Warfare for Wargamers
  • 1861 CE - 1921 CE
    • The Italian Turkish War of 1912
    • World War 1 >
      • Naval Warfare in WW1 : Manx Gaming Solutions >
        • GWAS WW1 Mediterranean Scenario Generator
        • GWAS: Jutland
        • Attacking The Dover Barrage in WW1
  • 1922 CE - 1960 CE
    • World War II >
      • WW2 detailed maps
      • The Submarine Campaigns
      • Britain Invaded 1940?
      • EuroFront >
        • EuroFront Production Mods
        • EuroFront Diplomacy & Game Play
        • Hearts of Iron IV - a wargame?
        • EuroFront - unofficial Rules
      • Land Warfare in WW2
      • WW2 Soviet Armoured Doctrine - Radios
      • German Anti Tank Gun Doctrine
      • Tanks - Battlefield reliability in WW2
  • 1961 CE - Today
  • Role Playing Games
    • Fantasy RPG >
      • Pathfinder RPG
      • Calll of Cthulu RPG
      • Fantasy RPG Figures
  • Sci-Fi Role-playing
    • Traveller RPG
    • Isaac Asimov's History & Roots of the Trantorian Empire
  • Universal RPG Systems
  • Science Fiction gamimg
    • Sci-fi Ground Combat
    • Sci-fi Space Combat
    • Space Race Board Games
  • Fantasy Battles
  • Junior General
  • Ancient Ship Models
  • Manx Wargames Group Page
  • Snipers in Wargaming
  • Wargaming Assets from Around The World
  • The United Nations at War